: Have you considered using something like Pinnacle to map mouse scroll to another button or combination of buttons on the controller? I've done this in other games and it has worked great.There aren't really any spare buttons to map it to, though, and button combinations? Sounds cumbersome.The mouse and keyboard worked fine for The Witcher 2 and it works fine for this game. However, I'd be surprised if that was the control method that CD Projekt Red had in mind for players. If you're OK with using either, I'd suggest going with the controller.That said, why are people saying the the inventory is designed for the controller? It's a bunch of squares in a grid with items laying in them and hovering over them shows information. If that ain't mouse-centric UI design, then I don't know what it is.
Witcher 3 Pc Change Key Bindings
It's OK with a controller, but I've always been a fan of spreadsheet-esque lists that show me everything's stats at a glance. SkyUI is the best UI.
It's a PC game so I'm using Mouse and KeyboardWhat this fine gentleman said. After applying the following fixes, it became almost perfect:. Rebinding a couple of keys (like dodge to mouse side button).
Turning off mouse acceleration (Video - 'hardware' option - 'on'). Dropping mouse sensitivity. Instantly opening/closing the different menus (and jumping from one menu to the next) using I, L, K, J, M, N, B and G. Quick-selecting signs using numbers 3-7BIG TIP FOR M+KB PLAYERS:Plug in your controller and use it to look at inventory/shop items. Using the mouse/keyboard disables the info section of the screen, it just disappears from the screen. I pick up the controller to look at the different items and the info section pops up:with a controller with a mouse:(. I use a controller but switch quickly to the mouse when using the crafting menu.
That giant list of crap is significantly easier/faster to navigate using that mouse. Even though you can collapse the sections to make the list shorter. You can scroll the list with the right stick but for some stupid reason they made it so you can't actually select from where you now are. It zooms back up or down to where the item you still had currently highlighted.With the mouse however you can just scroll with the mousewheel and click the thing you wanna build.Also something to note on the issue of the shop being worse with the KB+M. That info doesn't just go away, it actually becomes a mouse tooltip. When you highlight over an item it displays the information normally under your inventory next to the item itself like in this screenshot(I had to add a little cursor in MSPaint because hardware cursor goes away in screenshots for some reason).
Download tool kit fifa 09. FIFA 09 v1.2 +10 TRAINER; FIFA 09 v1.2 +6 TRAINER; FIFA 09 v1.1 +5 TRAINER; FIFA 09 v1.0 +4. FIFA 09 NO INTRO FIX; FIFA 09 KIT TOOL; FIFA 09 CINEMATICS PATCH; FIFA 09 AMBIENT SOUND PATCH; FIFA 09. Click to Download! Jul 20, 2015 - 09 Kit Tool not only are facilitated by all process of installation (literally couple of clicks a mouse), but also gives the chance of export and — the.
I switched to the controller after about the 4th time the dodge key being so hard to hit in the middle of combat got me killed.and havn't looked back sense.Of course there are things which the keyboard is better at, store menus and such and your in luck! This game switches between keyboard and controler extremely well, like instantly with no issues what so ever. All one has to do is move the mouse and boom, back to M/k you go, or move a stick and its over to controler.
That alone has made this kinda a.Both, I use both. The controller mostly but the keyboard for some things (like quick save, menus, etc) I'm unsure what the game was designed to play with best but eh, a bit of both works pretty well with my setup. The two things tempting me to go back to mouse and keyboard is the instant sign switching and navigating menus. Normally I don't mind action wheels but in this game they really should have let you put 3 signs on the d-pad with down or up being devoted to a quick item. I would rather open the wheel and select a potion to drink and have quick access to several signs than how it is now.The menus can also be a bit of a pain to click your way past every box. It's not the end of the world but clearly it was designed with a mouse in mind and not very well adapted to a controller. : Have you considered using something like Pinnacle to map mouse scroll to another button or combination of buttons on the controller?
Witcher 3 Keyboardcooldownspeed
I've done this in other games and it has worked great.I found Ds4windows (not the input mapper version) and now i have swipe up and down on the track pad for switching signs, left click for map, right click for inventory, top click for quest log, and ps button for quick save. I'm loving the Ds4 on pc with this game now, only problem is the pop up that says keyboard detected/gamepad detected but that's just more annoying than anything. : Though witcher 1 and 2 were developed primarily for pc. Witcher 1 didnt have any console versions. Witcher 2 was published first for pc and then about a year later for xbox360.The combat is not designed primarily for only a controller. The soft targeting in the game is very intuitive and you can fight stuff with keyboard and mouse just fine.
Some people just play better with a controller than a mouse & keyboard. For Brad or Dan to say that controller is better doesnt mean much since they mostly play console games and use a controller for most of their gaming (even when they play games on pc). There are also some people who use a controller for fps games when they could use a mouse & keyboard which has a much more precise control.I started the game on the second hardest difficulty and finished it on death march since about halfway through i was plowing through the opponents. Mouse & keyboard worked for me just fine.
Witcher 3 Controls
Contents.Concepts Actions An action is a discrete something that is executed by pressing/holding a keybind. For example, AttackWithAlternateLight is the action that is, by default, bound to left mouse button. When you click a button, the engine executes all script events that are registered for all bound actions to that button.Contexts What a key does depends on the current state of the player in the game. Each time that the context changes, the keybind set does as well, allowing for completely different keybind sets in different situations, though this capability is generally not used. Generally speaking, the player is normally in either Exploration or Combat, though during sections of the game, those are replaced by ExplorationReplacerCiri and CombatReplacerCiri. Inside of inputqwerty.ini (and it's siblings), the BASE. contexts are inherited by other contexts, but in-game, the keybinds in these contexts are ignored.